/*
 * Copyright (c) 2009, okazoh_tk. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  - Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *  - Neither the name of the copyright holder nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "alkes/gfx/IVertexBuffer.h"

namespace alkes {

IVertexBuffer::IVertexBuffer(uint32_t vertex_type)
: vertex_type_(vertex_type)
{
}

IVertexBuffer::~IVertexBuffer()
{
}

uint32_t IVertexBuffer::getVertexType() const
{
    return vertex_type_;
}

void IVertexBuffer::setDirty(bool is_dirty)
{
    setFlag(AL_VB_DIRTY, is_dirty);
}

bool IVertexBuffer::isDirty() const
{
    return flag(AL_VB_DIRTY);
}

void IVertexBuffer::setVertex2D(int32_t index, int32_t count, const Vector2D* vertex)
{
    if (onSetVertex2D(index, count, vertex))
        setDirty(true);
}

void IVertexBuffer::setVertex3D(int32_t index, int32_t count, const Vector3D* vertex)
{
    if (onSetVertex3D(index, count, vertex))
        setDirty(true);
}

void IVertexBuffer::setNormal(int32_t index, int32_t count, const Vector3D* vertex)
{
    if (onSetNormal(index, count, vertex))
        setDirty(true);
}

void IVertexBuffer::setDiffuse(int32_t index, int32_t count, const Color* color)
{
    if (onSetDiffuse(index, count, color))
        setDirty(true);
}

void IVertexBuffer::setSpecular(int32_t index, int32_t count, const Color* color)
{
    if (onSetSpecular(index, count, color))
        setDirty(true);
}

void IVertexBuffer::setTexCoord(int32_t index, int32_t count, VertexType type, const Vector2D* texcoord)
{
    if (onSetTexCoord(index, count, type, texcoord))
        setDirty(true);
}

void IVertexBuffer::setVertex2DDiffuse(int32_t index, int32_t count, const Vector2D* vertex, const Color* color)
{
    if (onSetVertex2DDiffuse(index, count, vertex, color))
        setDirty(true);
}

void IVertexBuffer::setVertex2DTexCoord(int32_t index, int32_t count, const Vector2D* vertex, const Vector2D* texcoord)
{
    if (onSetVertex2DTexCoord(index, count, vertex, texcoord))
        setDirty(true);
}

bool IVertexBuffer::onSetVertex2DDiffuse(int32_t index, int32_t count, const Vector2D* vertex, const Color* color)
{
    bool dirty = onSetVertex2D(index, count, vertex);
    dirty = onSetDiffuse(index, count, color) | dirty;
    return dirty;
}

bool IVertexBuffer::onSetVertex2DTexCoord(int32_t index, int32_t count, const Vector2D* vertex, const Vector2D* texcoord)
{
    bool dirty = onSetVertex2D(index, count, vertex);
    dirty = onSetTexCoord(index, count, AL_VERTEX_UV1, texcoord) | dirty;
    return dirty;
}


}
